Gamified and interactive activities updating grammar teaching and learning in an online English for Specific Purposes course

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DOI:

https://doi.org/10.31417/educitec.v8.1945

Keywords:

Gamified and interactive activities, Grammar, English for Specific Purposes

Abstract

This quasi-experimental study examines the effectiveness of gamified and interactive activities in the teaching and learning of grammar in an English for Specific Purposes course aimed at reading academic texts. The research was carried out in 2020 with the participation of 26 students in the area of Education (undergraduate and graduate) of the Federal University of Pará-Brazil. The course was created following the guidelines coming from studies on the insertion of gamified and interactive activities in teaching and learning and the instructional design. The learning activities were made available in the university Moodle (including the tools H5P and Hot Potatoes) and on the free Duolingo for Schools website/app. Data were collected before (pretest) and at the end of the course (posttest and Duolingo for Schools Spreadsheet). The statistical analyses comparing the means scores showed favorable results regarding the effects of the technologies used for student learning. The study was finalized with the obtaining of positive answers regarding the hypotheses investigated on learning English grammar.

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Author Biographies

Silvana Tabosa Salomão, Instituto de Ciências da Educação da Universidade Federal do Pará

Doutorado em TIC na Educação pela Universidade de Lisboa-Portugal; Mestrado em Lingüística Aplicada e Especialização em Informática Educativa pela Universidade Estadual do Ceará; graduação em Pedagogia pela Fundação Universidade Estadual Vale do Acaraú. Professora do Instituto de Ciências da Educação-UFPA. Experiência no ensino e aprendizagem de Inglês e em EAD.

Neuza Sofia Guerreiro Pedro, Instituto de Educação da Universidade de Lisboa

Doutoramento em TIC na Educação, Mestrado em Psicologia da Educação. Professora Assistente do Instituto de Educação-Universidade de Lisboa. Coordenadora do Programa de E-learning da Universidade de Lisboa. Actualmente a ensinar 'Fundamentos do E-learning', 'Métodos de Investigação em Educação', entre outras disciplinas, em cursos de Mestrado e Doutoramento.

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Published

2022-06-27

How to Cite

SALOMÃO, S. T.; PEDRO, N. S. G. Gamified and interactive activities updating grammar teaching and learning in an online English for Specific Purposes course. Educitec - Journal of Studies and Research on Technological Teaching , Manaus, Brasil, v. 8, n. :, p. e194522, 2022. DOI: 10.31417/educitec.v8.1945. Disponível em: https://sistemascmc.ifam.edu.br/educitec/index.php/educitec/article/view/1945. Acesso em: 17 may. 2024.
Received 2022-01-18
Accepted 2022-06-21
Published 2022-06-27